Neighbors at a glance
| Daniel | Knocks on Night 0; you let him in. Tells you to keep the noise down |
| Ruth Okafor | Warns you off the stairs; talks to you in the hallway (E) |
| Sam Okafor | Neighbor you can talk to (E) near the Okafors' door |
| Mara | Next balcony; wants food for her radio |
| Arthur Hale | Hi-vis vest; knows about the roof key and the building |
| Eli | Hiding in pyjamas; asks if the hallway is quiet |
| Ward | Voice on the North Relay Band at 19:00 (per Mara) |
| Trading | Co-op players swapped food for a radio |
Who they are and what they said
| Neighbor | What we saw in the footage |
|---|---|
| Daniel | Night 0, 21:30: someone knocks and a timer shows how long they'll wait. Check the peephole, unlock with F, let him in and close the door. His advice: keep the noise down and they stay put. |
| Ruth Okafor | In the hallway she says "Don't use the stairs - the west stairwell's full of them", and in another scene "Is that it on the pile? Oh, bless you - hang on!" |
| Sam Okafor | The prompt Talk to Sam Okafor appears in the hallway near the Okafors' flat. A locked door in the same scene reads: the Okafors' private rooms, nothing you need in there. |
| Mara | Objective Food for Mara's radio: hand Mara 2 portions across the balcony gap (hold the food and hand it to her). She says: "Thank you". Later: "and someone called Ward comes on at seven, on the relay band". |
| Arthur Hale | In a hi-vis vest. Greeting: "Sit a minute - there's things you should know." Dialogue options include: Let me look at your hand, Your note mentioned the roof key, Anyone else still up here?, What do you know about the building?, Come up to 3004 with us. |
| Eli | Objective Talk to Eli. He asks "...Is it quiet out there now?"; answer "The hallway's clear." Then he says "Wait... don't leave me here." |
| Ward | Not met in person. Mara says he comes on at seven on the relay band; the radio is tuned to the North Relay Band. |
Mara's radio and the 19:00 broadcast
The objective Mara's radio reads: switch it on at low volume shortly before 19:00 and close the doors, because loud radios draw them in. The radio item shows its battery (38% in the 13 Tips run, 37% in the co-op run), a Tune: North Relay Band prompt and a Fit fresh batteries prompt (hold T).
On Day 2 in the co-op run the objective was Wait for 19:00: static for now, turn it off to save the batteries and back on just before seven. A city emergency message on the radio said it was recorded at oh-six-hundred hours on Day Two, and Mara says Ward comes on at seven.
The Custom Music Radio game pass description says the infected hear any battery radio, so the in-game warning and the pass text agree: loud radios attract zombies.
Talking to people safely
The door gives you three actions: unlock (F), the peephole (R) and the door chain (T), and the Night 0 objective Lock up for the night asks you to check the peephole before you answer. Use the same habit for every neighbor.
Eli's line shows why: he asks whether the hallway is quiet, and at the end of the same exchange pleads not to be left alone. The game treats noise and company as two separate costs.
Why help them at all
The game description says: help your neighbors, uncover secrets, and choose your escape. Arthur's roof key and the Ward broadcast look like the secrets, but we haven't seen where they lead, so we aren't guessing at the ending.
In STVELAW's co-op run the group gave a neighbor food and got a radio in return, so at least some of the help comes back to you.
Dealing with neighbors
- Peephole first, every time. It's the Night 0 objective for a reason.
- Keep food back for Mara's radio: the objective asks for 2 portions across the balcony gap.
- Turn the radio off between broadcasts to save the battery, and keep the volume low before 19:00.
- Ruth's warning is concrete: the west stairwell is full of zombies, so don't use it.
- Talk to Arthur about the roof key; it's his own line in the dialogue list.
FAQ
Who is Daniel in 30 Floors Up?
The neighbor who knocks on your door on Night 0. You check the peephole, let him in and close the door behind him. He tells you to keep the noise down.
Who are Ruth and Sam Okafor?
Neighbors in the hallway. Ruth warns you not to use the stairs because the west stairwell is full of zombies; Sam can be talked to (E) at the Okafors' door.
What does Mara want?
Food for her radio: hand her 2 portions across the balcony gap. Her radio is tuned to the North Relay Band.
Who is Ward?
A voice on the relay band. Mara says he comes on at seven. We haven't met him in person.
Who is Arthur Hale?
A neighbor in a hi-vis vest who knows about the roof key and the building. One of the dialogue options asks him to come up to 3004.
Can you trade with neighbors?
Yes. In a co-op run a group handed a neighbor food and got a radio back.
More 30 Floors Up pages
- 30 Floors Up Day by Day
- 30 Floors Up Food and Water
- 30 Floors Up Items and Tools
- 30 Floors Up beginner guide
- 30 Floors Up wiki: live stats
Sources
Checked Nov 6, 2026. Community wikis are edited by players, so numbers marked “per” one wiki may change after an update.
- 30 Floors Up - Basic 13 Tips (Calculus Physics Chem Accounting Tam Mai Thanh Cao, YouTube): Ruth, Sam, Mara and the radio
- 30 Floors Up 7 Tips, Part 2 (same channel, YouTube): Arthur Hale and Eli dialogue
- 30 Floors Up - Longer gameplay (same channel, YouTube): Day 2 radio and North Relay Band
- PLAYING 30 FLOORS UP (STVELAW, YouTube): food-for-radio trade
- Roblox Experience 30 Floors Up By Dateline NBC Basic Overview (MBT, YouTube)
- 30 Floors Up on Roblox (game page and game pass list)